
I think Will Wright did come a little closer 20 years ago with SimEarth, though. =p watching things evolve on their own wouldn't make for much of a game. QUOTE(DiscoZombie Sep 15 2008, 01:46 AM) back to the subject of the game being more about 'intelligent design' than evolution - so how exactly would you design a game about evolution, then? a big button that says 'go' and you press it and then just watch things evolve for hours without you doing anything? or maybe a button would make it intelligent design too, because pressing a button would kind of be like god creating the world in 7 days. For example, how about that enemy diversity? It was still awesome, we just expected more awesome. Kinda like how we expected Bioshock to be more awesome. creator and animator, which by all rights are insanely amazing, but not making a game. And yet we merely have shiny community and creature/vehicle/etc. Whereas build 3 attack vehicles and go trounce the first other civ to pop.īut oh well. It's their own damn fault for not having defenses. Religion vehicles taking damage no matter what while trying to convert cities = lol. Basically, the trait system is bork.Īlso, being peaceful = pwned at civilization phase, whereas aggressive = win.

For example, who's bright idea was it that each trait is only governed by the maximum trait given by a addon? I want my 6 wings to give me better glide than that giant bat wing. Spore in fact is no proof of either side, but just happens to implement Intelligent Design.Īlso, I totally agree that there could have been so much more to Spore.
